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Monday 20 October 2014

The Elder Scrolls Online - All Cinematic Trailers -


The Elder Scrolls Online is a massively multiplayer online role-playing video game developed by ZeniMax Online Studios and released on April 4, 2014 for Microsoft Windows and OS X. The PlayStation 4 and Xbox One versions were originally set to be released in June 2014,[4] but in May 2014, a six-month delay was announced, with the release of these versions now expected in late 2014 or early 2015.[5] It is a part of The Elder Scrolls video game franchise, of which it is the first open-ended multiplayer installment. It was announced on May 3, 2012 in an exclusive reveal by Game Informer and formally revealed in the same month's issue of the magazine.[1] Elder Scrolls Online was released on Steam on July 17, 2014.[6]

Gameplay


Upon creating a character, players have access to four classes: Dragon Knight, Templar, Sorcerer, and Nightblade. As in previousThe Elder Scrolls titles, gameplay is mostly nonlinear,[7] with a mixture of quests, random events, and free-roaming exploration of the world.[8] The game does not provide a mode for single-player offline play, although the developers have stated that there will be "plenty of content" designed to accommodate players who prefer to play solo.[9]

Setting

As with other games in The Elder Scrolls franchise, the game is set in the continent of Tamriel and features a storyline indirectly connected with the other games. The game is set a millennium before the events of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, with the Daedric Prince Molag Bal appearing as the main antagonist as he attempts to meld the plane of Mundus with his realm of Coldharbour.[1]
Most of the continent of Tamriel is available in the game, although much of it is locked off for expansion content. Players have the opportunity to join any of the three factions warring over the throne of the Emperor of Tamriel:[1] the First Aldmeri Dominion (represented by an eagle), composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion), composed of the Bretons, Redguard, and Orsimer (Orcs); and the Ebonheart Pact (represented by a dragon), composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players may also unlock an additional race, Imperial, which may be a part of any of the three factions. Pre-ordered copies of the game include the "Explorers' Pack", which allows all races to be played in each of the factions.

Development

The Elder Scrolls Online had been in development for 5 years prior to its announcement in May 2012.[1] It is the first project for ZeniMax Online Studios, which was formed in 2007. Matt Firor, studio lead at ZeniMax Online, is also the director of The Elder Scrolls Online.[2]
While rumors of a massively multiplayer The Elder Scrolls game had been circulating for years, accurate information about the game and its imminent May 2012 announcement was not leaked until March 2012, to online publication Tom's Guide by an anonymous industry source.[10] According to the leak, the game was scheduled to be shown at E3 2012in June and QuakeCon 2012 in August. On November 8, 2012, Bethesda released a video on YouTube called "An Introduction to The Elder Scrolls Online", in which the game's developers talk about the game's content and development.[11] Several actors were announced to voice the characters of The Elder Scrolls Online, among them John CleeseBill NighyKate BeckinsaleLynda CarterAlfred MolinaMichael GambonJennifer HaleMalcolm McDowell, and Peter Stormare.[12]
Beta sign-ups for The Elder Scrolls Online began on January 21, 2013, and continued for seven rounds until February 26.[13][14][15]
On June 2013, Sony announced that The Elder Scrolls Online would be available on PlayStation 4 at their E3 press conference. It was later clarified by Bethesda that it would also be available on Xbox One.[16] While players on PC and Mac play together, those on Xbox One and PlayStation 4 play only with others on the same platform.[17] In August 2013, at Gamescom, it was announced that The Elder Scrolls Online would have a monthly subscription fee upon release for all platforms.[18][19] Subscriptions can be purchased in 30-, 90-, and 180-day increments.[20] While it was announced in January 2014 that the game would not require a PlayStation Plus subscription to play online,[21] the Xbox One version will require an Xbox Live Gold subscription in addition to a The Elder Scrolls Online monthly subscription.[22] On May 8, 2014, Bethesda spoke about development of the console editions, announcing that the release date for the PlayStation 4 and Xbox One versions of the game would be delayed until the end of 2014. ZeniMax Online Studios announced that players who purchase The Elder Scrolls Online before the end of June 2014 will have the opportunity to transfer their characters from Windows or Mac to either console platform and receive a free 30-day subscription.[23]

Release

Shortly after the game's launch, it was reported that some players were unable to activate the 30-day complimentary game time included with their purchase until a subscription had been set up and—in "a strange state of affairs" and "most likely a mistake"—after a full month had been paid for.[24] A serious item duplication exploit was discovered that allowed players to gain huge fortunes, which was patched shortly after release.[25] ZeniMax later announced that they had permanently banned thousands of accounts because of the exploit.[26]The Elder Scrolls Online was released on April 4, 2014 for PC and Mac. Home console releases for the PlayStation 4 and Xbox One are scheduled for later in 2014 or early 2015.

Reception




The Elder Scrolls Online received mixed reviews upon release; the game has a weighted aggregate rating of 71.43% on Game Rankings, based on 44 reviews,[27] and 71/100 on Metacritic, based on 63 reviews.[28] PC Gamer gave the game a score of 68/100, writing that it is "an MMORPG of moderate scope with a few good ideas" but cautioning that "'okay' isn't good enough when you're facing down this much of a premium."[31]selling game in the United Kingdom for the week of April 5 for individual formats, and number two across all formats.[34]

The game had 772,000 subscribers in June 2014.[35]




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