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Friday 10 October 2014

La Main des Maîtres - [by Adrien "CaYuS" Toupet, Clément Delatre & Looky] - [2008]

Source: cgarena.comsidefx.com



http://www.lamaindesmaitres.com/en/
http://www.imdb.com/title/tt1365484/
http://www.aniboom.com/article/La-Main-des-Maitres-in-the-Animation-Spotlight-/

La Main des Maîtres par Clément Delatre & Looky & Adrien "CaYuS" Toupet. Court métrage de fin d'étude en animation 2D/3D, réalisé à l'Ecole Georges Méliès / EESA - Promo 2008. L'histoire de deux jeunes ouvriers qui, au coeur d'une révolution, tentent de clamer leur existence...

More about:
Movie website:  http://www.lamaindesmaitres.com/ 
School website:  http://www.eesa.fr/
Clement website: http://mecreubeland.blogspot.com/
Looky website: http://lookyblooog.blogspot.com/
CaYuS website: http://www.cayus.net/
Sebastien Renault website: http://www.sebastienrenault.com/ 


From: sidefx.com ...

The short film La Main des Maitres is a beautifully animated steampunk fantasy which is receiving awards and accolades at animation festivals around the world. This project has given a group of young animators a chance to explore new ideas and showcase their talents. Adrien “CaYuS” Toupet, Looky and Clément Delatre put their heart and soul into this animated short and the results are outstanding.
For the visual effects in La Main des Maitres, the team turned to Houdini Apprentice HD which was used to create big smoke explosions, blood, and falling objects and debris. Apprentice HD’s non-commercial license was a perfect fit for this independent project and gave the team the chance to work with Houdini’s renowned particle and dynamic tools.

Adrien “CaYuS” Toupet was the VFX lead for La Main des Maitres and he came into the project with only a bit of Houdini experience. Starting off with a few books, the Apprentice HD edition and tips from his friends, Adrien quickly built up his skill set.
La Main des Maitres was my first project using Houdini,” says Adrien, “and it won't be my last! I never feel lost in Houdini. There is always a way of creating a shot and Houdini’s nodal philosophy lets me work interactively without having to write any scripts.”

Smoke And Debris
Smoke explosions were created using particle simulations with metaballs copied to all the particle points to add volume. The set geometry was then tagged as colliding geometry and characters were knocked out using shadow mattes. The effect was then rendered with a billowy smoke volume shader using Houdini’s Mantra renderer.
To create debris and falling objects, the team used rigid body simulations. Models were broken up into chunks using the Shatter and Cookie tools in Houdini. After running basic RBD simulations, the motion was tweaked using Time Blend and Time Shift, and in some cases, certain chunks were isolated and keyframed independently.

Bloodletting
Blood was also created using particle simulations combined with the particle fluid surfacer to generate the viscose shape needed for a variety of different shots. Particles were emitted from a polygon shape copied to a specific point on the character where he/she was going to be shot. The character was then set up as a colliding object, gravity was applied and then the blood was simulated. To finish the shot, the blood was rendered with a red constant material in Mantra.
The ability to re-use this same effect for other shots made a big difference in the production of the animated short. By simply changing the impact node in the network, the team could get a totally different simulation. This allowed everyone on the team to create their own blood effects with a setup time of around 2 minutes because they could simply re-use the original network.

“With Houdini, I can go back and play with all the parameters to refine the look of each effect,” says Adrien. “By spending less time on the technical aspects of an effect, there is more time to focus on the making creative decisions. With Houdini, the Art Director can make these decisions independently without relying on a big team of artists. This was especially important for us given our limited resources.”
La Main des Maitres was created using a few different software packages and Houdini Apprentice HD integrated with these other solutions in a number of ways. Camera animation was imported in as channel files from XSI and MDD was used for point caches—one geometry file and an animated MDD point cache could be combined to get an animated character. To share animated characters, OBJ sequences were exported from Maya using a plug-in found on highend3d.com then imported into Houdini as geometry sequences. Visual effects were then applied to the imported sequence.
Now that La Main des Maitres is on the festival circuit, the artists are moving on to their next endeavors. Adrien is taking a position as an Effects TD at Framestore in London, Looky has started his own company with colleagues and plans to develop animated cartoons while Clément is working on a variety of different projects. With this amazing project on their reel, they are definitely going to be busy for years to come.



Interview with La Main des Maitres Team


Hello, Three of you please introduce yourself and tell us about your background in CG.

Looky: Hello, Looky, 21 years old,  Scorpio, comic strip author ("Nocturnes Rouges" – Soleil prod). I started very early to play with CG, even if my favorite tools remain the sheet of paper and pencil, with illustrations I posted on graphic forums, such cfsl.net or catsuka.org, and amateur short films done in my spare time. Like this, I went to, and I'm still using Photoshop and AfterFX. I did the concept art of the project, most of the designs (characters, machines, places...), story board, light board... then characters modeling, matt paintings and 2D animation.

CaYuS:
 Hi, my name is Adrien “CaYuS” Toupet, I'm 22 years old, I'm keen of computers and movies. After high school, interest created in VFX and I spent one year in art school and three years in Georges Melies School. About my CG background before this short film, I only worked on a commercial as an internship during my last holidays. On La Main des Maîtres, I did the character rigging, 3D animation, and of course, the 3D VFX (cloth, particles, rigid bodies...)

.Clément:
 Hello, my name is Clement Delatre and I'm 23 years old. About my CG background, well except Georges Melies School, nothing. On the project, I did the texturing, surfacing, rendering, props, modeling and compositing.


Please tell us about the story of your short film and from where you get the inspiration or motivation for this story?

Continue ...

The complete interview continue at this site:

http://www.cgarena.com/archives/interviews/lamaindesmaitres/interview.html



























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