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Showing posts with label 1996-2014. Show all posts
Showing posts with label 1996-2014. Show all posts

Tuesday, 30 September 2014

Shin Megami Tensei: Persona (ペルソナ Perusona) - [Atlus] - [1996-2014]

Shin Megami Tensei: Persona, conosciuto in Giappone come PERSONA (ペルソナ Perusona) è una serie di videogiochi di ruolo sviluppati e pubblicati dalla Atlus.
La serie è uno spin-off della popolare serie Megami Tensei, che parla di un gruppo di invocatori di demoni. Tuttavia, la serie Persona ruota intorno ad un gruppo di adolescenti che hanno l'abilità di invocare alcuni aspetti della loro psiche in esseri viventi, conosciuti come "Persona". Il gioco trae molti elementi dagli archetipi della psicologia analitica. Il primo gioco della serie è intitolato Megami Ibunroku (女神異聞録?) che si può tradurre dal giapponese "Cronache delle strane avventure della Dea", denotando la sua caratteristica natura di side story o universo alternativo.
La serie ha subito un drastico cambiamento nel design durante Shin Megami Tensei: Persona 3, che ha introdotto elementi dei giochi di simulazione nella serie che è stata continuata in Shin Megami Tensei: Persona 4. Ogni titolo della serie utilizza un metodo diverso per invocare Persona come gli evocatori in Shin Megami Tensei: Persona 3 ed i tarocchi in Shin Megami Tensei: Persona 4.
Dalla serie sono stati tratti due anime intitolati Persona -trinity soul- nel 2008 e Persona 4: The Animation nel 2011, e un film d'animazione intitolato Persona 4 the Animation: The Factor of Hope nel 2012. Una serie di film basati su Persona 3, inoltre, sono stati annunciati. Essi ripercorreranno fedelmente tutti gli eventi del videogioco, ed il primo film, intitolato Persona 3 The Movie#1: Spring of Birth è stato proiettato in Giappone il 23 novembre 2013. Il secondo film, intitolato Persona 3 The Movie #2: Midsummer Knight's Dream, è stato annunciato durante i titoli di coda del primo film, ed è previsto per il 2014.


                           For the video game of the same name, see Revelations: Persona.
Shin Megami Tensei: Persona
Persona PSP Logo.jpg
The logo of Shin Megami Tensei: Persona, the remake of the first game in the series.
GenresRole-playing game
Social simulation
DevelopersAtlus
Dingo (P4D)
Arc System Works (P4U)
PublishersAtlus (Main)
Koei (P3, P3FES Europe Only)
Square Enix (P4 Europe Only)
Ubisoft (P4 Australia Only)
Ghostlight (P3P, P2IS Europe Only)
NIS America (P4G Europe Only)
PlatformsArcade
Microsoft Windows
Nintendo 3DS
PlayStation
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation Portable
PlayStation Vita
Xbox 360
Platform of originPlayStation
First releaseRevelations: Persona
September 20, 1996 
Latest releasePersona 4 Arena Ultimax
August 28, 2014
Shin Megami Tensei: Persona, known in Japan as Persona (ペルソナ Perusona) is a series of role-playing video games developed and published by Atlus. The series is a spin-off of the Megami Tensei series which focuses on demon summoners. However, the Persona series centers around groups of teenagers who have the ability to summon facets of their psyche, known as Personas, into being. The game draws many elements from Jungian psychology and various Jungian archetypes. The first game in the series is calledMegami Ibunroku (女神異聞録?) in Japan which translates to "Record of the Goddess' Strange Tales," denoting a side story or alternate universe. The series underwent a drastic change in design during Shin Megami Tensei: Persona 3 which introduced elements of simulation games into the series which was continued in Shin Megami Tensei: Persona 4. Each title in the series utilizes a different method to summon Personas such as Evokers in Shin Megami Tensei: Persona 3 [1] and Tarot cards in Shin Megami Tensei: Persona 4.[2] While the North American localizations of the Persona series all carry the Shin Megami Tensei label, the Persona series is actually a spin-off of the Megami Tensei main series. Persona 4 Arena is the first game of the series to drop the Shin Megami Tensei label for its North American release, reflecting Persona's status as a spin-off of the main series.















Titles

The series consists of three anime and three film adaptations and eight games — six main games developed by Atlus, two enhanced versions of the PlayStation 2 game Shin Megami Tensei: Persona 3 titled Shin Megami Tensei: Persona 3: FES and Shin Megami Tensei: Persona 3 Portable. Other remakes include a PlayStation Portable remake of the PlayStation game Revelations: Persona titledShin Megami Tensei: Persona.
The second title in the series was released as two installments: Persona 2: Innocent Sin, released in 1999,[3] and Persona 2: Eternal Punishment, released in 2000.[4] Both games were released on the PlayStation. Only Eternal Punishment was localized and released in North America on the PlayStation. Innocent Sin was released for the first time in America on September 20, 2011 on the PlayStation Portable. Ironically, the PlayStation Portable port of Eternal Punishment was unable to be localized.
Shin Megami Tensei: Persona 3 represented a drastic change in design for the series, as it introduced elements of simulation games. The player controls a high school student, who attends classes during the day; after school, the player's character is free to engage in a number of activities, such as seeing a movie or spending time with a classmate. These actions all have effects on the game's combat, which takes place at night. A character can summon their inner-self persona by shooting themself in the head using a special device known as an "Evoker" an instrument shaped like a gun but used to forcefully bring out their Personas.[1]
A similar concept was applied on the fourth game, Shin Megami Tensei: Persona 4 but characters use Tarot cards rather than Evokers to bring forth their Personas.

Console games

Handheld games

Anime

Film