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Showing posts with label funny animals animation. Show all posts
Showing posts with label funny animals animation. Show all posts

Thursday, 23 October 2014

La vie en vert - [ESMA] - [2013]





French:

Un piaf vert rêve de tout son cœur de devenir un élégant flamant rose. Il va devoir compter sur l’aide de ses amis.

Realisateurs / Directors : Victor BESSE, Sébastien CAMRRUBI, Valentin DORNEL, Benoît MAILLET, Philippe MOINE.

Music & Sound : José Vicente - Studio des aviateurs

Film d'animation réalisé dans le cadre de la formation cinéma d'animation 3D de l'école ESMA (promo 2013).

© ESMA - Ecole Supérieure des Métiers Artistiques

----------
English:
A green spadger dreams with all his heart to become an elegant flamingo. He will have to count on the help of his friends. No sparrow green dream with all his heart to become an elegant flamingo. He will have to rely on the help of his friends.
Filmmakers / Directors: Victor Besse, Sébastien CAMRRUBI, Valentin DORNEL Benoit Maillet, Philippe MONK.
Music & Sound: José Vicente – Studio airmen
Animated film produced as part of the film forming 3D animation school ESMA.


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Wednesday, 13 August 2014

Rollin' Safari - (If all animals became round overnight, would their daily life still run that smoothly?) - [Rollinwild.com]

From:  Rollinwild.com 

Rollinwild is also on facebook: https://www.facebook.com/RollinWild


If all animals became round overnight, would their daily life still run that smoothly?

This was the question we were dealing with whilst working on the concept for the world of “Rollin’ Wild”, which started life as a series of four clips created at the Filmakademie Baden-Wuerttemberg in 2012.

When we presented the clips the reaction was overwhelming and they seemed to have immediately touched the audiences’ hearts. We realized then that four clips wouldn‘t be enough and that the world was ready for many more spherical animals. With that aim, we (Kyra Buschor and Constantin Paeplow) founded a small company called Flying Stone. At the moment we are working hard to extend the world of Rollin’ Wild and we hope that we will soon be able to present you with more round animals.

Thank you all for your support and patience – watch this space for the next instalment in Rollin’ Wild!

Kyra & Constantin


Contact:
Kyra Buschor &
Constantin Paeplow:
rollinwild@flyingstone.de










ROLLIN' WILD is a transmedia project brought to life by Flying Stone GbR.
Produced as part of the subject area Animation at the Institute of Animation, Visual Effects and Digital Postproduction at Filmakademie Baden-Wuerttemberg.

© Filmakademie Baden-Württemberg

At this point Flying Stone GbR likes to thank all students involved in the making of the trailers:

Technical Directors: Thomas Hartmann, Sascha Langer, Markus Kranzler, Christoph Westphal, David Kirchner
Camera/DoP: Chris McKissick
Music: Stephan Schelens
Sound: Namralata Strack
Actors/Voices: Ferdinand Engländer, Gottfried Mentor
Compositing: Johannes Peter, Christoph Westphal

and for sure Ännie Habermehl for her awesome work as a Director herself!

Team -unrevealed project- :

Christoph Rasulis
Constantin Päplow & Kyra Buschor
Patrick Ferling und Florian Schuttkowski
Iris Schwarz
Namralata Strack
Lukas Ciesla
Ännie Habermehl
Jonas Kirchner




Le Fat - (farm animals get fat) - [SUPINFOCOM] - [2011]


Official website: supinfocom-arles



Life is good down on the farm until things start getting fat.  First one of the hens and then one by one the other animals suddenly inflate in size.  What is a farmer to do? If you have a certain Gallic insouciance you shrug your shoulders and get on with it – but one thing always seems to lead to another.

Incredibly, Fat is a student film.  It was directed by three Supinfocom students, Gary Fouchy, Yohann Auroux Bernard  and Sebastien De Oliveira Bispo as their graduation film in 2011.

Source: cgsociety.org

Gary Fouchy, Yohann Auroux Bernard and Sebastien De Oliveira Bispo are all graduates from Supinfocom Arles school of animation. All from the South of France. Le Fat is their graduation film from 2011. The three met at school, and started working together on the project in the beginning of their last year. "We all wanted to work on a cartoony comedy," Fouchy explains, "and making animals inflate and float around sounded like a good idea."

The idea came one day while listening to a song by the French band les VRP, where a farmer sings about the fact that everything in his farm became fat. We thought that it would be amazing to show this in a short film, and started working on the concept from there. During the thinking process, we chose to make the characters inflate instead of becoming fat. It gave us funnier situations, better visual surprise, and a stronger contrast with the ‘down to earth’ initial environment.

Only the title remained ‘FAT’ as a little joke. We defined the rules of our new universe and created situations involving the animals. It required a lot of work on defining the different characters' behaviour and how they could interact with each other. We also considered the poetic dimension of the floating figures and tried to play with it as much as possible.

The idea was to create a nice blend between 2D and 3D. Once the characters and buildings were modelled, we started experimenting. Because the textures played such a key part in the final look, they were all digitally hand painted using Photoshop. We went through a lot of different styles before settling for this one. At first we had something much softer, with lots of gradients. Then we decided to sharpen everything up and let some brush strokes appear, in order to make the whole thing look more like paint than 3D. We wanted things to appear detailed up close but flat colors in the distance, in order to blend with the other elements and the overall style. We had to define main colors and then go into those flat surfaces and add details, colors and tone variations.

There are eight different characters in the project, plus all the duplicates and the inflated versions. By the time we had them all painted and rigged, we were really short on time to do all the animation ourselves. We asked a couple of students in the year under, Bastien Letoile and Lucas Morandi, if they wanted to help us during their work experience period. They accepted to join the team for two months, during which they did a great job animating most of the animals. We were able to refine all the characters' expressions and behaviour in detail. The dog is one of the most successful examples. He appeared very early as a key character during the development of the film. He's just like a normal dog, expressive and very stubborn, and maybe that's why people relate to him easily. He's also the character that is the most affected by his transformation. Once inflated, he can't run around and preserve order around the farm anymore.

We wanted to achieve a nice 2D look but we needed to keep just enough volume to really feel the roundness of the characters. Compositing was the core of the rendering pipeline. The characters were rendered in 3D and the backgrounds painted in Photoshop with a 3D base. We used a very small amount of shaders so we could ensure most of the elements seemed alike. The self-illumination pass was the starting point for each shot. We had a lot of different passes in order to add detail, change colors, and balance the 2D/3D ratio in After Effects. We used V-Ray for all the lighting, switching between very sharp and very soft lights to get a good mix.

The program is set in five years, two years of foundation studies, and three years of superior cycle. It’s possible to join after the foundation studies if you have done two years of similar studies elsewhere. The first cycle consists of a lot of different courses, you get to practice drawing, sculpting, study the history of Cinema and Art in general, various animation techniques and you also learn to work on concepts and ideas. Starting from the third year, the program focuses much more on 3D. You go through a lot of exercises and have to make a one minute animated short film by yourself. It allows everyone to work on every single aspect of a production. The year ends with a work experience of two months in a company. The second year starts with a whole new set of exercises, exploring more advanced 3D techniques (fur, particles, matte-painting, render engines, etc). You can also choose a little bit more of your specialty by following certain modules (writing, FX, stereoscopics). Then you have to take part in a project involving a team of students and an illustrator, to produce around 3­5 minutes of animation that focuses on adapting the illustrator’s graphic style into 3D. In the meantime, you have to work on your final major project: develop an idea and build a folder containing visual elements and situations. All the projects are presented together and a dozen are chosen to become the graduation movies of the following year.

Teams are formed and everyone has to go on a second work experience for two months. When everyone gets back, the production of the final projects begins. The third year focuses only on the graduation film. Frequent reviews and exchanges are made with the teachers. There’s a lot of help between students as well. Everyone works hard to get to a final result as good as possible.

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Tuesday, 12 August 2014

Animation Movies - Caminandes - 3D Animated Short Film Episode 1 HD




Animations movies - Caminandes is a 3D short animated film (Open Movie). Check the movie details below and support the video, click the like button!

"Caminandes is an independently produced short animated series, inspired by the good old Chuck Jones cartoons.

The first episode -- Caminandes: Llama Drama -- was produced by Pablo Vazquez, Beorn Leonard and Francesco Siddi at the Blender Institute as a fun challenge, and turned into a polished piece within a few weeks. The great soundtrack is from Jan Morgenstern. Caminandes: Llama Drama has received great appreciation online and it has been selected for screening by many animation festivals.

We aim at continuing the project, introducing new characters and adventures to create richer stories in an open environment.

Caminandes is produced using FLOSS (Free/Libre Open Source Software) such as Blender, the GIMP, Krita and Linux. We are releasing the next episode of Caminandes as an Open Movie Project, following the model of the Blender Foundation productions (Sintel, Tears of Steel, etc). This means that the episode will be available alongside all the assets used to make it and a series of tutorials and documentation explaining several technical and artistic aspects of the project. All this material will be released under a CC-BY license.

In order to accomplish this, we need your support! You can purchase a hard copy (or a download bundle) of Caminandes: Episode 2 from the Blender e-shop."

Animated Full Movies & 3D Short Film Playlist
Animation Full Movies - Animated Short Films HD - CGI & VFX Films - 3D Animated Movies - Cartoons for kids
http://www.youtube.com/watch?v=fWkcLW...

Other short films & 3D full movies you may like:

Animation Movies - A la Française - Funny 3D Animated Movie HD 
https://www.youtube.com/watch?v=K-ajD...
Animation Full Movie - FAT - Funny 3D Animated Movie HD 
https://www.youtube.com/watch?v=fWkcL...

Animation Movie - 3D Short Film - Full Animated Movies 2014
https://www.youtube.com/watch?v=d1hFQ...
Animation Movie - The Gooseberry Project Teaser Trailer - 3D Animated Film
https://www.youtube.com/watch?v=4W0mJ...

Subscribe to Children Games TV, we bring you the best of cartoons, full games, full 3D movies, short films, animated cartoons, funny movies HD and episodes for children and babies!

Google+ Page: http://plus.google.com/u/0/+ChildrenG...
Twitter: https://twitter.com/Best_Cartoons
Facebook: https://www.facebook.com/BestCartoons...

If you want to submit your creation (animation, fan movie, movie trailer, short film, etc.) send us a message! Thanks for watching!
Children Games TV: http://www.youtube.com/user/ChildrenG...


Animation Movie - Caminandes Episode 2 - 3D Animated Short Film HD




Caminandes: Episode 2 is an Open Movie produced by Blender Institute - 3D Animated Short Film HD - Click the Like button!
Read more about the Caminandes series onhttp://www.caminandes.com

Animations movies - Caminandes is a 3D short animated film (Full Open Movie). Check the movie details below and support the video!

"Caminandes is an independently produced short animated series, inspired by the good old Chuck Jones cartoons.

The first episode -- Caminandes: Llama Drama -- was produced by Pablo Vazquez, Beorn Leonard and Francesco Siddi at the Blender Institute as a fun challenge, and turned into a polished piece within a few weeks. The great soundtrack is from Jan Morgenstern. Caminandes: Llama Drama has received great appreciation online and it has been selected for screening by many animation festivals.

We aim at continuing the project, introducing new characters and adventures to create richer stories in an open environment.

Caminandes is produced using FLOSS (Free/Libre Open Source Software) such as Blender, the GIMP, Krita and Linux. We are releasing the next episode of Caminandes as an Open Movie Project, following the model of the Blender Foundation productions (Sintel, Tears of Steel, etc). This means that the episode will be available alongside all the assets used to make it and a series of tutorials and documentation explaining several technical and artistic aspects of the project. All this material will be released under a CC-BY license.

In order to accomplish this, we need your support! You can purchase a hard copy (or a download bundle) of Caminandes: Episode 2 from the Blender e-shop."

Animated Full Movies & 3D Short Film Playlist
Animation Full Movies - Animated Short Films HD - CGI & VFX Films - 3D Animated Movies - Cartoons for kids
http://www.youtube.com/watch?v=fWkcLW...

Other short films & 3D full movies you may like:

Animation Movies - Caminandes - 3D Animated Short Film Episode 1 HD
https://www.youtube.com/watch?v=OCHy1...

Animation Movies - A la Française - Funny 3D Animated Movie HD 
https://www.youtube.com/watch?v=K-ajD...
Animation Full Movie - FAT - Funny 3D Animated Movie HD 
https://www.youtube.com/watch?v=fWkcL...

Animation Movie - 3D Short Film - Full Animated Movies 2014
https://www.youtube.com/watch?v=d1hFQ...
Animation Movie - The Gooseberry Project Teaser Trailer - 3D Animated Film
https://www.youtube.com/watch?v=4W0mJ...

Subscribe to Children Games TV, we bring you the best of cartoons, full games, full 3D movies, short films, animated cartoons, funny movies HD and episodes for children and babies!

Google+ Page: http://plus.google.com/u/0/+ChildrenG...
Twitter: https://twitter.com/Best_Cartoons
Facebook: https://www.facebook.com/BestCartoons...

If you want to submit your creation (animation, fan movie, movie trailer, short film, etc.) send us a message! Thanks for watching!
Children Games TV: http://www.youtube.com/user/ChildrenG...


Monday, 11 August 2014

Gopher Broke (Jeff Fowler) - [Blur Studio] - [2004]




source: cgsociety.org

Using a gopher as a lead animated character seemed like a potentially fun opportunity, one perhaps not handled in animation for a while. Fowler has memories of watching ‘Caddyshack’ and enjoyed the rivalry between the gopher and Bill Murray over control of the golf course. The ‘Gopher Broke’ story is built around one particular gopher’s scheme to rob the passing farm traffic of their vegetable harvests, hoping to get a free lunch in the process. 

While it appears as if his plans are going to be successful, fate steps in and deals him a series of cruel twists that sends circumstances spiralling out of his control. The action continues to build as the Gopher’s frustration intensifies, leading to a climatic ending and surprise confrontation. “If that sounds particularly vague”, Fowler chirps, “it’s because the film is only four and a half minutes and I desperately want to save some things for the viewing!”

Jeff Fowler sarcastically feels the team took a pretty big license with the design of the Gopher character in that they made him bipedal - he scampers around on two legs. “If you’ve ever seen a gopher run, you know they move on four legs.” From an animation standpoint, it freed them up to use his hands/arms to support a variety of different gestures; pointing, fist shaking, etc. “Our only concern was to keep him from looking like a man in a gopher costume—the kind you’d see run across the football field at halftime.

I sat down with Marlon Nowe, the animation supervisor on the project, and we agreed to keep an eye out for poses/animation that made him look particularly ‘human’. You’ll often see gophers go up on their hind legs and let their smaller forelegs hang down across their chest—which makes them look almost ineffectual, like T-Rex arms. So that was something we tried to work in to his mannerisms.

With all that in mind, two of Blur’s concept artists, Chuck Wojtkiewicz and Sean McNally stepped in and knocked out some really great concepts for the characters, props, and the environment.


As part of the film’s visual style, everything needed to have a dusty, worn down, and weathered feeling—especially in the case of the farm trucks. 


On the flip side, the vegetables needed to be handled in a way that made them almost unnaturally colorful and appealing, since they needed to have a practically hypnotic effect on the Gopher.”







Blur Studio is an American visual effects, animation and design company. Blur produces 3D character animation, motion design and visual effects for feature films and television, game cinematics and trailers, large format films, location-based entertainment, commercials and integrated media. The company is located in Culver City, California.[1]

Blur Studio was founded in 1995 by David Stinnett, Tim Miller and Cat Chapman.[2] In 2004, Blur was nominated for its first Academy Award for its original short film, Gopher Broke. This is one of five original films the studio has written, directed and created over a few years to develop original content and build a solid pipeline that can expand for feature film production. They have several projects in development, spanning all genres; sci-fi, action/adventure, fantasy as well as family features. And in addition to in-house development Blur has also joined forces with several accomplished directors and writers to develop feature films.
Recently, Blur created the opening title sequence for The Girl with the Dragon Tattoo, based on the first book of Stieg Larsson’s Millennium Trilogy and directed by David Fincher. The noir black on black abstract is a visual highlight of The Girl With the Dragon Tattoo, along with the rest of the Millennium Trilogy. Blur collaborated with director David Fincher on other numerous projects and was Fincher's only choice for The Girl With the Dragon Tattoo. His creative mandate to Blur consisted simply of "CG, very adult, super dark, leather, skin, blood, snow, breasts, vaginas, needles, piercings, motorcycles, vengeance." 'He wanted it to be like a fever dream, with a lot of abstract imagery'[3] while reinventing title sequence expectations. Blur co-founder, with the project’s creative director Tim Miller, the graphic design side of the team Jennifer Miller, and Fincher, selected key aspects of the Trilogy to translate into abstract imagery and visual metaphors. Additionally, Blur chose high-gloss, black on black concept art with a liquefied macabre style that provides a visual storyline, grabbing viewers from the initial frame and captivating them through an intensely provocative montage.[4]
Blur created all the space sequences in James Cameron's 2009 blockbuster film Avatar, and produced the trailers for LucasArtsStar Wars: The Old Republic and Star Wars: The Force Unleashed II. They were also responsible for the cinematic trailers of Batman: Arkham CityBatman: Arkham Origins and Batman: Arkham Knight. On the commercial front, Blur is currently spearheading two large campaigns for Toshiba's new products and playful Goldfish Crackers for Pepperidge Farm. In large format films, Blur is working on a 3D ride experience in Dubai featuring immersive stereoscopic animation.