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Showing posts with label trailers. Show all posts
Showing posts with label trailers. Show all posts

Monday, 27 July 2015

My Neighbor Totoro - Official Trailer

   

My Neighbor Totoro (Japanese: となりのトトロ Hepburn: Tonari no Totoro) is a 1988 Japanese animated fantasy film written and directed byHayao Miyazaki and produced by Studio Ghibli. The film – which stars the voice actors Noriko Hidaka, Chika Sakamoto, and Hitoshi Takagi – tells the story of the two young daughters (Satsuki and Mei) of a professor and their interactions with friendly wood spirits in postwar rural Japan. The film won theAnimage Anime Grand Prix prize and the Mainichi Film Award for Best Film in 1988.
The film was released on VHS and laserdisc in the United States by Tokuma Japan Communications' US subsidiary in 1993 under the title My Friend Totoro.
In 1988, Streamline Pictures produced an exclusive dub for use on transpacific flights by Japan Airlines. Troma Films, under their 50th St. Films banner, distributed the dub of the film co-produced by Jerry Beck. It was released on VHS and DVD by Fox Video. Troma's and Fox's rights to this version expired in 2004. The film was re-released by Walt Disney Pictures on March 7, 2006[1] and by Madman on March 15, 2006.[2] It features a new dub cast. This DVD release is the first version of the film in the United States to include both Japanese and English language tracks, as Fox did not have the rights to the Japanese audio track for their version.


Saturday, 25 July 2015

映画 『進撃の巨人 ATTACK ON TITAN』 プロモーション映像 - [8-2015]





公開日:2015年8月1日・9月19日連続公開 
公式サイト:www.shingeki-seyo.com
(C)2015 映画「進撃の巨人」製作委員会
(C)諫山創/講談社

Source: shingekinokyojin.wikia.com

Attack on Titan (進撃の巨人 Shingeki no Kyojin) is an live-action movie, directed by Shinji Higuchi and written by Yusuke Watanabe and Tomohiro Machiyama, based on the Attack on Titan manga created by Hajime Isayama.
The world premiere was announced to be on July 14, 2015[1], at the Egyptian Theatre in Los Angeles, California; and the Japanese release will be on August 1, 2015.
It is the first of a two-part story that will continue with Attack on Titan: End of the World, to be released on September 19 of the same year.[2]

Monday, 26 January 2015

Feast (Trailer) - [Disney Animated Short, 2014]





Feast is a 2014 3D hand-drawn/computer-animated romantic comedy short film directed by Patrick Osborne, and produced by Walt Disney Animation Studios. It made its world premiere on June 10, 2014, at the Annecy International Animated Film Festival and debuted in theaters with Big Hero 6on November 7, 2014.[2]

Plot

Winston is a Boston Terrier[3] that loves to eat. His master James spoils him with various junk food and leftovers topped over his dog food. One day, James develops a relationship with a waitress at the local restaurant, who has him take up a healthier diet and lifestyle. This upsets Winston, since he refuses to eat vegetables. When the couple break up, James and Winston return to eating junk food until Winston realizes James' depression over the break-up, with a piece of parsley as his only reminder. Winston grabs the parsley and rushes out of the apartment, leading James to the restaurant to reconcile with his girlfriend and marry her.
Over a year after moving to a new home, Winston spots a meatball on the floor and follows the trail to the couple's infant son. The film ends with Winston feasting on dozens of cupcakes thrown off a table during the son's first birthday party.

Animation and style

Feast was animated using the Meander system developed for Paperman, and was the first time the tool was used in color.[6][8] Feast was rendered using Hyperion, the rendering system built for Big Hero 6.[8][9]
The characters and environment feature a line-free style with solid blocks of color.[10] The camera focused on Winston and the food while leaving the human characters generally out of focus. Because the film consists of a series of very brief scenes cut together, the foods portrayed had to be appetizing and recognizable at first glance.[11]
Winston was made a Boston Terrier for three main reasons. The filmmakers wanted a breed that does not appear in any prior Disney film. The breed is small so that he can be shown being promoted to a chair at the table and demoted back to the floor. Because of the flat style of the film, a breed with distinct markings like the Boston Terrier helps cue the audience to subtle movements.[8]




Saturday, 17 January 2015

Tuesday, 25 November 2014

DRAGON AGE™: INQUISITION Official Trailer – The Breach - [2014]

A cataclysmic event Plunges the land of Thedas into turmoil. Dragons darken the sky, casting a shadow over lands on the brink of chaos. Mages break into all-out war against the oppressive templars. Nations rise against one another. It falls to you and your allies to restore order as you lead the Inquisition and hunt down the agents of chaos.

Explore, lead, and battle: Tough choices define your experience, and even one decision can change the course of what's to come.

What does it mean to pierce the Veil, that which separates our world from the realm of dreams and demons? For the average man and woman, it is a frightening thought to consider just how fragile this separation actually is. The Veil is not a physical curtain, not a structure limited to a particular place—it is everywhere. It is in their home, in the streets where they walk, in farmers' fields as well as remote mountain vales. At any moment it could be torn to shreds, allowing demons and other horrors to flood into our world like water through a burst dam. Known lore tells us that small rifts can be sealed... but what about a large one? What if some catastrophic magical event created a rift so large and horrific, it weakened the integrity of the Veil as a whole? Such a "breach" would threaten our entire world, turning concerns about occasional demonic intrusion into a charming anecdote compared to the monsters we would then face. If there is anything to be done, any reason we should look at magic with fear, it is for that possibility more than any other.
- From The True Threat of Magic by Lady Seeker Alandra Vael

Dragon Age: Inquisition, the third main game in BioWare's Dragon Age series, features a wide-array of characters.
The player fills the role of "the Inquisitor", leader of the re-established Theodosian "Inquisition", setting out to stop the demons that that have invaded the world of Thedas. The Inquisitor, whose race and gender is chosen by the player, can be accompanied by several "companions", or party members, who also join the Inquisition. Several characters, such as Morrigan and Leliana, return from previous games in the series, and two companions—Varric and Cassandra—both appeared in the second game (Varric being the only returning companion). Nine companions appear in all: Cassandra, Varric, Vivienne, Sera, Iron Bull, Solas, Blackwall, Dorian, and Cole.

Concept and creation

The creation process for Inquisition '​s characters each began with a concept artist, who was supplied with a very short blurb by the writers, rather than being written in advance. This was done in order to keep the concept artists from always having to "play catch-up" and make the process more collaborative.[1] For Inquisition, they wanted the characters to be more recognizable, and BioWare stated they preferred "realistic" characters over "the embodiment of perfection".[1] In deciding the cast for their games, Mike Laidlaw commented that BioWare looks at its major themes, and uses the party members to help pose "high-level questions" to the player and allow them to humanise issues.[1] BioWare tries to create a party dynamic.[1] Mark Darrah, the game's executive producer, noted that generally they tried to balance the characters between the classes, genders, romance options, and other things.[2]
Several characters from previous Dragon Age games return in Inquisition. It was important that any returning characters made sense.[1] Darrah commented that they were unlikely to reuse any previous romance options as companions due to the "baggage" that comes with them, though they could appear in cameos. He gave one reason that a character might return is an incomplete arc, pointing to Isabela's return in Dragon Age II.[2]
The characters were made before deciding who the romance options will be, and how many options there are; this is in order to ensure the characters are built-up and "real" first.[3] The developers try to balanced making the romances nuanced while not spending too much time developing "essentially optional" content.[3] The romances in Inquisition tried to explore new ground rather than repeat narratives seen in earlier romances.[3] Unlike previous games, Inquisition is said to favour event-driven content over approval ratings.[3][4] Romances can vary between falling for heated rival or "fooling around with a friend", depending on the player's choices, in addition to the more traditional route of falling in love.[5][6] The sex scenes in Inquisition are intended to be more "mature and tasteful", with cinematic director Jonathan Perry noting that controversy wasn't just a matter of concern, but also a limit on budget and the expense of animation fidelity. The developers wanted to focus not on the sex itself, but rather on that it was "the culmination of spending a lot of time with a character and getting to know them".[7]
Unlike the previous Dragon Age games, no DLC companion is planned for the game. Creative director Mike Laidlaw commented how due to the nature of their companions part of the DLC companion had to be on the disc, and some controversy was caused by players believing they were paying for companions they already owned.[8][9] Inquisitionfeatures nine companions in all.[8][9]
To help cosplayers, fan-artists, and others, BioWare is releasing character reference kits that detail their costumes.[10][11] The first one released was Morrigan.[11]

The Inquisitor

Voiced by: Harry Hadden-Paton and Alix Wilton Regan (British accents); Jon Curry and Sumalee Montano (American accents)[12]
The player character of the game, the Inquisitor is the sole survivor when a Fade tear erupts over a peace meeting between leaders of the Chantry and the mage rebellion. After this event, the character is placed head of the new Inquisition, and tasked with stopping the Fade tears and investigating their source. The Inquisitor is customisable, with the player given the choice over their gender, class (mage, rogue or warrior), race, and voice set. Most of their responses are controlled by the player through a dialogue wheel.
The Inquisitor has two different voices for each gender, with the choice between either a British or an American accent.[17] Alix Wilton Regan, provider of the Inquisitor's British female accent, believed there should be a sense of "strength, authority" to the Inquisitor, and so used a more "chesty" voice instead of more high and in the throat. Regan has said she is proud to be voicing a female protagonist for BioWare, focusing on the importance of inclusion.[18]With the Dragon Age series, developers wished to focus more on the world than build an arc around a single protagonist.[2][13]Mark Darrah noted how Hawke, the protagonist of Dragon Age II, was "really a leaf in the wind", and contrasted them against the Inquisitor, acting on the world instead of reacting to the world "pushing down on you".[2][13] Although BioWare originally stated that the Inquisitor would be human-only, it was later announced that the ability to choose your race, an option available in Origins, would return.[14] In addition to being able to be a human, dwarf or elf, Inquisition also introduces the option for the player to make their Inquisitor a "Qunari", a large horned race.[15] The developers wanted there to be some sort of significant impact to your choice of player, both from characters and the storyline.[16]
IGN's Mitch Dyer called the ability to play as a Qunari one of the "6 most exceptional things" he'd seen in Inquisition, also taking interest in the ability to play as a female Qunari partly due to it being their first appearance.[19] Matt Bertz of Game Informer was also glad to be able to play as a Qunari, believing "[t]he more playable races, the better in my mind".[15] Also writing for Game Informer, Kimberley Wallace called the player's "reach" as Inquisitor one of Inquisition '​s "striking features", saying "Your character has so much power over where the story goes and how events will play out, and part of the fun is deciding what type of leader you want to be."[20]



Thursday, 6 November 2014

Vicky Il Vichingo [Chiisana Viking Vikke] - trailer - [Italian]




Nexo Digital e Dynit presentano

VICKY IL VICHINGO - Il film
Sabato 22 - Domenica 23 Novembre
AL CINEMA

Ispirato a una delle serie animate di maggior successo al mondo, arriva in Italia il live action campione d’incassi, un classico dell’avventura capace di far ridere e appassionare intere generazioni.

Il più grande dei vichinghi… è il più piccolo

La canzone “VICKY IL VICHINGO” 
(Christian Bruhn)

È cantata da CARLO CAVAZZONI 
Chitarre ROBERTO PRIORI
Arrangiamento vocale e Cori RANIERO GASPARI




Wednesday, 29 October 2014

League of Legends - Cinematic Trailer - A New Dawn (HD)




League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows[1] and Mac OS X, inspired by the mod Defense of the Ancients[2] for the video game Warcraft III: The Frozen Throne. It is afree-to-play game, supported by micro-transactions. The game was first announced on October 7, 2008, and released on October 27, 2009.[3] League of Legends was generally well received at release, and has grown in popularity in the years since. According to a 2012 Forbes article, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played.[4] As of January 2014, over 67 million people play League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.[5]
In League of Legends, players assume the role of a character, called a "champion", with unique abilities, battling with a team against other player or computer-controlled champions. In the most popular game modes, each team's goal is to destroy the opposing team's nexus, a building which lies at the heart of a base protected by defensive structures. Each League of Legends game is discrete, with all champions starting off each game fairly weak and progressing by accumulating gold and experience over the course of the game.[6]
League of Legends has spawned a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 8 professional teams in each continent. Similar regional competitions exist in China, Korea, Taiwan and Southeast Asia. These regional competitions culminate with the annual League of Legends World Championships, which in 2013 had a grand prize of $1 million and attracted 32 million viewers online.[7]

Accel world trailer - [2012]




Accel World (アクセル・ワールド Akuseru Wārudo) is a Japanese light novel series written by Reki Kawahara and illustrated by HiMA. The series began publication in ASCII Media Works' Dengeki Bunko imprint from February 2009 and is licensed in North America by Yen Press. Two manga series began serialization in Dengeki Bunko Magazine from May 2010, with another series beginning serialization in Dengeki Daioh in January 2013. An anime adaptation by Sunrise aired in Japan between April and September 2012. An English-language version began streaming on Viz Media's Neon Alley service from April 2013. Two video games were released for the PlayStation Portable and PlayStation 3 on September 13, 2012, and January 31, 2013, each containing an original video animation episode.

Haruyuki "Haru" Arita is a short, overweight boy who is constantly bullied at the Umesato Junior High School which results in him having exceptionally low self-esteem. To escape the torment of real life, he logs onto the school's Local Network where he always plays squash by himself, and his innate skills bring him the attention of Kuroyukihime, the school's popular and attractive female Student Council Vice-President.
After helping him against some bullies, Kuroyukihime introduces Haruyuki to Brain Burst, a secret program that is able to accelerate the human cognitive process to the point at which time appears to stop. Haruyuki soon learns that Brain Burst is more than just a program, but a Augmented Reality Massively Multiplayer Online (ARMMO) Fighting Game where people fight each other in fierce duels in order to obtain Burst Points which can be expended for acceleration abilities in the real world.
Kuroyukihime then enlists Haruyuki's help in reaching Level 10 within Brain Burst by defeating the "Six Kings of Pure Colour" and ultimately meet the creator of Brain Burst to learn its true purpose. With every challenge they face in the Accelerated World, Haru and Kuroyukihime, under their aliases "Silver Crow" and "Black Lotus", gather trusted allies, confront treacherous enemies and their bond grows stronger while working to attain their ultimate objective.

Tuesday, 28 October 2014

NINJA SCROLL - Movie Trailer - [Music: Kaoru Wada] - [2003]




Jubei is wandering noble sword for hire, but when a chance meeting leads him to save young ninja woman from rape he makes enemies with a group of demonic humans. Jubei and the woman part ways, but later a government spy forces Jubei to join up with her again and investigate the mysterious death of an entire village. The investigation reveals a conspiracy involving the demons and a man from Jubei’s past who is supposed to be dead. As they get closer to the truth the demons close in on them and pretty soon Jubei finds himself in a deadly fight with many super strong inhuman opponents.



Official website:

Related anime:
    Ninja Scroll 2 (movie) (sequel)
    Ninja Scroll (TV) (2003-04-15 to 2003-07-15, sequel)


Alternative title:
Jūbei Ninpūchō (Japanese)
Jubei the Wind Ninja
Wind Ninja Chronicles
Манускрипт ниндзя (Russian)
獣兵衛忍風帖 (Japanese)
獸兵衛忍風帖 (Chinese (Taiwan))
Genres: action, drama, horror, magic
Themes: historical, ninja

Objectionable content: Intense

Director: Yoshiaki Kawajiri
Screenplay: Yoshiaki Kawajiri
Music: Kaoru Wada
Original Work: Yoshiaki Kawajiri
Original Character Design: Yoshiaki Kawajiri
Character Design: Yutaka Minowa
Art Director: Hiromasa Ogura
Animation Director: Yutaka Minowa
Director of Photography: Hitoshi Yamaguchi