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Showing posts with label Square Enix. Show all posts
Showing posts with label Square Enix. Show all posts

Thursday, 7 January 2016

Square Enix Tech Demo for DirectX 12 WITCH CHAPTER 0 (Final Fantasy XV)




New Square Enix real-time DirectX 12 Tech Demo 

Source: arstechnica.com

Final Fantasy maker and tech-demo master Square Enix unveiled a doozie of a demo at Microsoft's 2015 Build conference. Titled Witch Chapter 0 [cry], the demo showcased a range of DirectX 12 technical and processing wizardries to create a real-time animation on par with pre-rendered cut scenes and movies.
Update: We now have some delicious full-resolution screenshots of the demo, which you can check out at the end of the post.
During the demo (which you can view below), Microsoft's Steve Guggenheimer explained each scene contained around 63 million polygons, which is supposedly up to 12-times more than Square Enix managed to render in its Agni’s PhilosophyDirectX 11 demo back in 2012. Running 63 million polygons with high-resolution textures—8K by 8K in this case—is no small feat. By comparison, Star Citizen's biggest carrier ships run up to around seven million polygons, while Ryse's protagonist Marius was made up of 85K polygons on the Xbox One.
One of the most impressive moments in the demo is when Guggenheimer zooms in to the character model, revealing an immense amount of detail right up to the individual pores on her skin. The character's hair was also revealed to be made up of individual polygons rendered with over 50 shaders and not the less expensive surface mapping technique that's commonly used to create features such as hair.


Saturday, 8 November 2014

Hatsune Miku is Practically REAL with Square Enix’s Graphics Technology! - [Nov. 7, 2014 - from: Tokyo Otaku Mode] - HD

See in HD


The collaboration video between Crypton Future Media’s Vocaloid Hatsune Miku and game developer Square Enix designer Tetsuya Nomura that premiered at Hatsune Miku art exhibition “Universal Positivity”@Wallplay (Oct.9th-Oct. 19th), as a part of HATSUNE MIKU EXPO 2014 in New York, has been revealed. The video was produced by Visual Arts, Visual Works, the CG movie production department of Square Enix.

So real, she looks almost like a living human.
Familiar Square Enix style graphics and the Hatsune Miku of her fan’s imaginations overlap in the unsettling video.
Japanese message boards are already caught up in a whirlwind of debate: “They overdid the realism”, “I mean, if she was real this is probably how she’d look”, “She looks like a cosplayer to me”.
Now it seems that Hatsune Miku has reached a point where the term “virtual idol” is no longer sufficient to describe her. She exists in a realm we cannot comprehend, her appearance continually changing with the wishes of the people who imagine her. It’s almost as if she’s hinting at the future of 4-D.
Neither virtual, nor real.
Something that can’t be called simply “virtual reality”; the new real.
The era of Hatsune Miku has arrived.







Thursday, 6 November 2014

Akame ga Kill! - [White Fox] - [2014]





Alternative title:
アカメが斬る! (Japanese)

Objectionable content: Intense
Tatsumi is a self-acknowledge country bumpkin who is nonetheless a well trained fighter. He and two companions leave their remote village to head to the Imperial City to find a way to relieve their friends and family from ruinous taxation imposed by the authorities. Yet the Imperial City is filled with unimaginable amounts of corruption and evil from supernatural sources. Tatsumi is immediately swindled after reaching the City and nearly loses everything soon after, but finds himself allied with an unlikely group of assassins.
Official website:
TV Anime " Akame ga KILL! Official Twitter (Japanese)

Press Release:
Akame ga Kill! (Japanese: アカメが斬る! Hepburn: Akame ga Kiru!, literally meaning "Akame Slashes!") is a Japanese shōnen manga series written by Takahiro and illustrated by Tetsuya Tashiro. It started serialization in Square Enix's Gangan Joker in March 2010. The story focuses on Tatsumi, a young villager who travels to the Capital to raise money for his home only to discover a strong corruption in the area. The assassin group Night Raid recruits the young man to help them in their fight against the Empire to end its corruption.
The series was licensed by Yen Press in June 2014. A prequel manga focused on Akame's backstory, Akame ga Kill! Zero, began serialization in Square Enix's Monthly Big Gangan in October 2013. An anime television series adaptation of the main series premiered in Japan in July 2014. This is the second work in the Japanese game developer MinatoSoft's Takahiro IV Project.

Plot

Tatsumi is a fighter who, accompanied by his two childhood friends, sets off to the Capital in search of a way to make money to assist his poverty-stricken village. After being separated from his friends, Tatsumi not only fails to enlist in the army, but is swindled out of all his money. He is then taken in by a noble family who offer him help, but intend to torture and kill him, just like they did with his friends and dozens of other people. Tatsumi is rescued by a group of assassins known as Night Raid, and is invited to join their ranks. Composed of the swordswoman Akame, a young woman armed with a huge pair of scissors named Sheele, the string manipulator Lubbock, the armored warrior Bulat, the sniper Mine, the beast fighter Leone and their leader Najenda, a former general of the imperial army, Night Raid is also part of the revolutionary forces assembled to overthrow Prime Minister Honest, who manipulates the infant emperor for his and his men's personal gain, leading the rest of the nation to poverty and strife.
Each member of Night Raid carries one of the "Imperial Arms" (帝具 Teigu), items created via alchemy and parts of the supernatural Danger Beasts over 900 years ago. Forty-eight of these items were created and about half of them have been lost to history. These items range from weapons like swords and firearms to more utilitarian items including a cosmetic box and armor, and even organic beings such as a shape-shifting dog and a powerful warrior. The Imperial Arms cannot be used by just anyone, as their users must be compatible with them or risk death. The power of most Imperial Arms is so overwhelming that it is said that when two Imperial Arm users fight each other, one is bound to die. Tatsumi and his new friends successfully assassinate some of Honest's most trusted cohorts, while losing Scheele and Bulat to the enemy forces, with Tatsumi inheriting Bulat's Imperial Arm. This leads the Prime Minister to enlist the help of General Esdeath, considered to be the most powerful fighter in the Empire, who assembles her own team of Imperial Arms-wielding assassins, the "Jaegars", to hunt down Night Raid, who gains two new members, the Human-like Imperial Arm Susanoo and the master of disguise Chelsea.
After Night Raid defeats most of the Jaegars while losing Chelsea and Susanoo and the revolution gains momentum, Honest forms a new secret police force, the "Wild Hunt", led by his own son, Syura. However, the Wild Hunt heavily abuses its authority by killing innocent civilians for fun, making enemies of both the Jaegars and Night Raid. After a confrontation between Wild Hunt and the Jaegers, with casualties from both sides, Esdeath is able to blackmail Honest into disbanding the rest of Wild Hunt while Syura is killed by Lubbock after he captures both him and Tatsumi. Lubbock is killed while attempting to escape, and Tatsumi is sentenced to a public execution, but the remaining members of Night Raid attack the execution site to rescue him.

Manga

Akame ga Kill! is a manga series written by Takahiro and illustrated by Tetsuya Tashiro. It began serialization in the April 2010 issue of Square Enix's Gangan Joker, sold on March 20, 2010. The first tankōbon volume was published on August 21, 2010;[2] ten volumes have been released as of January 22, 2014.[3] The series was licensed by Yen Press in June 2014 and the first volume is scheduled to be released on January 20, 2015.[4][5]
A prequel titled Akame ga Kill! Zero (アカメが斬る!零 Akame ga Kiru Zero) started serialization on 11th issue of Monthly Big Gangan magazine on October 25, 2013. The series is written by Takahiro while illustrated by Kei Toru.[6] The story focuses on Akame's past during the days she worked as an assassin for the Empire.

Anime

An anime adaptation of the manga was announced in January 2014.[1] The series was directed by Tomoki Kobayashi and written by Makoto Uezu. Takahiro is also supervising the scenario. Taku Iwasaki composed the series' music. The series premiered on Tokyo MX, MBS and BS11 television stations on July 6, 2014.[7] The anime has been licensed by Sentai Filmworks.[8] The opening theme song is "Skyreach" performed by Sora Amamiya, whilst the ending theme is "Konna Sekai, Shiritakunakatta." (こんな世界、知りたくなかった。?) by Miku Sawai.

Reception

The seventh volume sold 24,181 copies within the first week of release.[9] The eighth volume likewise sold 37,833 copies in its debut week.[10]
Kestrel Swift from the Fandom Post praised the anime's first episode for "harsh, brutal commentary on corruption and how likely it is that the more perfect someone seems, the darker the secret lurking within" as well as its production value by White Fox.[11] Robert Mullarkey from UK Anime Network also gave the series a similar response for its action scenes and violence displayed. However, he criticized some of its characters and claimed the anime needs to "ditch the comedy."[12] While reviewing the series' first eight episodes, Matt Packard from Anime News Network said that "it's stupid and childish" as "There's nothing mature about the idea that evil always takes the form of a psychopath or a power-hungry glutton, or that people become soul-dead assassins because something traumatic happened to them once, or that the physically weak are destined to become slaves and die weeping."[13]

Italian:
Il sito ufficiale dedicato all'anime Akame ga Kill, adattamento dal manga realizzato dal duo Takahiro e Tetsuya Tashiro, ha pubblicato un nuovo video promozionale per la serie in partenza il 7 luglio in Giappone.

Il video presenta i personaggi principali con i relativi doppiatori. In più è ora noto anche lo staff principale che ha lavorato alla realizzazione della serie.

La produzione è stata curata dalla White Fox (Steins;Gate) con Tomoki Kobayashi (Tears to Tiara) alla regia con Makoto Uezu (Jinrui wa Suitai Shimashita) alla sceneggiatura con la supervisione dell'autoreTakahiro; Kazuhisa Nakamura (Jormungand) ha realizzato il character design mentre Taku Iwasaki(Soul Eater, Gatchaman Crowds) le musiche.

Il manga è ambientato in un modo fantastico pieno di creature pericolose ed esseri malvagi.
Tre giovani amici, Tatsumi, Ieyasu e Sayo, lasciano il loro piccolo villaggio in rovina per raggiungere la capitale dell'impero in cerca di fortuna in modo da poter risollevare le sorti del loro luogo d'origine.
Durante il viaggio Tatsumi perde di vista i suoi amici giungendo solo nella capitale. Ben presto però l'idea che aveva della capitale si scontra con la dura realtà, e così Tatsumi si trova solo, derubato e senza un tetto.
Accolto da una ricca famiglia del luogo, Tatsumi crede di aver avuto una bella possibilità ma quella stessa sera la residenza dove si trova viene attaccata da una banda di assassini che si fa chiamare Night Raid. Tatsumi affronta gli assalitori con coraggio ma saranno davvero loro i malvagi?

Director: Tomoki Kobayashi
Series Composition: Makoto Uezu
Script:
Makoto Uezu (eps 1-3)
Storyboard:
Episode Director:
Music: Taku Iwasaki
Original creator:
Character Design:
Art Director: Yoshito Takamine
Animation Director:
Daisuke Endo (ONA)
Kyoko Kotani (ep 3)
Yasuhiro Seo (ep 3)
Yukiko Watabe (ep 3)
Sound Director: Hozumi Gôda
Director of Photography: Keisuke Nakamura

3D Modeling Director: Hiroshi Souma
Chief Episode Director: Masafumi Tamura (ONA)
Color design: Miyuki Sato
Editing: Masahiro Goto
Key Animation: Toru Yoshida (ep 3)
Scenario Director: Takahiro



Tuesday, 30 September 2014

Shin Megami Tensei: Persona (ペルソナ Perusona) - [Atlus] - [1996-2014]

Shin Megami Tensei: Persona, conosciuto in Giappone come PERSONA (ペルソナ Perusona) è una serie di videogiochi di ruolo sviluppati e pubblicati dalla Atlus.
La serie è uno spin-off della popolare serie Megami Tensei, che parla di un gruppo di invocatori di demoni. Tuttavia, la serie Persona ruota intorno ad un gruppo di adolescenti che hanno l'abilità di invocare alcuni aspetti della loro psiche in esseri viventi, conosciuti come "Persona". Il gioco trae molti elementi dagli archetipi della psicologia analitica. Il primo gioco della serie è intitolato Megami Ibunroku (女神異聞録?) che si può tradurre dal giapponese "Cronache delle strane avventure della Dea", denotando la sua caratteristica natura di side story o universo alternativo.
La serie ha subito un drastico cambiamento nel design durante Shin Megami Tensei: Persona 3, che ha introdotto elementi dei giochi di simulazione nella serie che è stata continuata in Shin Megami Tensei: Persona 4. Ogni titolo della serie utilizza un metodo diverso per invocare Persona come gli evocatori in Shin Megami Tensei: Persona 3 ed i tarocchi in Shin Megami Tensei: Persona 4.
Dalla serie sono stati tratti due anime intitolati Persona -trinity soul- nel 2008 e Persona 4: The Animation nel 2011, e un film d'animazione intitolato Persona 4 the Animation: The Factor of Hope nel 2012. Una serie di film basati su Persona 3, inoltre, sono stati annunciati. Essi ripercorreranno fedelmente tutti gli eventi del videogioco, ed il primo film, intitolato Persona 3 The Movie#1: Spring of Birth è stato proiettato in Giappone il 23 novembre 2013. Il secondo film, intitolato Persona 3 The Movie #2: Midsummer Knight's Dream, è stato annunciato durante i titoli di coda del primo film, ed è previsto per il 2014.


                           For the video game of the same name, see Revelations: Persona.
Shin Megami Tensei: Persona
Persona PSP Logo.jpg
The logo of Shin Megami Tensei: Persona, the remake of the first game in the series.
GenresRole-playing game
Social simulation
DevelopersAtlus
Dingo (P4D)
Arc System Works (P4U)
PublishersAtlus (Main)
Koei (P3, P3FES Europe Only)
Square Enix (P4 Europe Only)
Ubisoft (P4 Australia Only)
Ghostlight (P3P, P2IS Europe Only)
NIS America (P4G Europe Only)
PlatformsArcade
Microsoft Windows
Nintendo 3DS
PlayStation
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation Portable
PlayStation Vita
Xbox 360
Platform of originPlayStation
First releaseRevelations: Persona
September 20, 1996 
Latest releasePersona 4 Arena Ultimax
August 28, 2014
Shin Megami Tensei: Persona, known in Japan as Persona (ペルソナ Perusona) is a series of role-playing video games developed and published by Atlus. The series is a spin-off of the Megami Tensei series which focuses on demon summoners. However, the Persona series centers around groups of teenagers who have the ability to summon facets of their psyche, known as Personas, into being. The game draws many elements from Jungian psychology and various Jungian archetypes. The first game in the series is calledMegami Ibunroku (女神異聞録?) in Japan which translates to "Record of the Goddess' Strange Tales," denoting a side story or alternate universe. The series underwent a drastic change in design during Shin Megami Tensei: Persona 3 which introduced elements of simulation games into the series which was continued in Shin Megami Tensei: Persona 4. Each title in the series utilizes a different method to summon Personas such as Evokers in Shin Megami Tensei: Persona 3 [1] and Tarot cards in Shin Megami Tensei: Persona 4.[2] While the North American localizations of the Persona series all carry the Shin Megami Tensei label, the Persona series is actually a spin-off of the Megami Tensei main series. Persona 4 Arena is the first game of the series to drop the Shin Megami Tensei label for its North American release, reflecting Persona's status as a spin-off of the main series.















Titles

The series consists of three anime and three film adaptations and eight games — six main games developed by Atlus, two enhanced versions of the PlayStation 2 game Shin Megami Tensei: Persona 3 titled Shin Megami Tensei: Persona 3: FES and Shin Megami Tensei: Persona 3 Portable. Other remakes include a PlayStation Portable remake of the PlayStation game Revelations: Persona titledShin Megami Tensei: Persona.
The second title in the series was released as two installments: Persona 2: Innocent Sin, released in 1999,[3] and Persona 2: Eternal Punishment, released in 2000.[4] Both games were released on the PlayStation. Only Eternal Punishment was localized and released in North America on the PlayStation. Innocent Sin was released for the first time in America on September 20, 2011 on the PlayStation Portable. Ironically, the PlayStation Portable port of Eternal Punishment was unable to be localized.
Shin Megami Tensei: Persona 3 represented a drastic change in design for the series, as it introduced elements of simulation games. The player controls a high school student, who attends classes during the day; after school, the player's character is free to engage in a number of activities, such as seeing a movie or spending time with a classmate. These actions all have effects on the game's combat, which takes place at night. A character can summon their inner-self persona by shooting themself in the head using a special device known as an "Evoker" an instrument shaped like a gun but used to forcefully bring out their Personas.[1]
A similar concept was applied on the fourth game, Shin Megami Tensei: Persona 4 but characters use Tarot cards rather than Evokers to bring forth their Personas.

Console games

Handheld games

Anime

Film